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ICPADS
2007
IEEE
14 years 2 months ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
ICPADS
2007
IEEE
14 years 2 months ago
Energy-efficient anonymous multicast in mobile ad-hoc networks
Protecting personal privacy and energy efficiency are two primary concerns for mobile ad hoc networks. However, no energy-efficient multicast algorithm designed for preserving ano...
Jung-Chun Kao, Radu Marculescu
IEEEPACT
2007
IEEE
14 years 2 months ago
FAME: FAirly MEasuring Multithreaded Architectures
Nowadays, multithreaded architectures are becoming more and more popular. In order to evaluate their behavior, several methodologies and metrics have been proposed. A methodology ...
Javier Vera, Francisco J. Cazorla, Alex Pajuelo, O...
DCOSS
2007
Springer
14 years 2 months ago
Optimal Cluster Association in Two-Tiered Wireless Sensor Networks
Abstract. In this paper, we study the two-tiered wireless sensor network (WSN) architecture and propose the optimal cluster association algorithm for it to maximize the overall net...
Weizhao Wang, Wen-Zhan Song, Xiang-Yang Li, Kousha...
DCOSS
2007
Springer
14 years 2 months ago
Dwarf: Delay-aWAre Robust Forwarding for Energy-Constrained Wireless Sensor Networks
With the field of wireless sensor networks rapidly maturing, the focus shifts from “easy” deployments, like remote monitoring, to more difficult domains where applications imp...
Mario Strasser, Andreas Meier, Koen Langendoen, Ph...