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LICS
1997
IEEE
14 years 1 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
VLDB
1991
ACM
146views Database» more  VLDB 1991»
14 years 1 months ago
An Evaluation of Non-Equijoin Algorithms
A non-equijoin of relations R and S is a band join if the join predicate requires values in the join attribute of R to fall within a speci ed band about the values in the join att...
David J. DeWitt, Jeffrey F. Naughton, Donovan A. S...
AIPR
2008
IEEE
14 years 3 days ago
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...
DAWAK
2008
Springer
13 years 12 months ago
Efficient Data Distribution for DWS
The DWS (Data Warehouse Striping) technique is a data partitioning approach especially designed for distributed data warehousing environments. In DWS the fact tables are distribute...
Raquel Almeida, Jorge Vieira, Marco Vieira, Henriq...
FPL
2008
Springer
150views Hardware» more  FPL 2008»
13 years 11 months ago
Compiler generated systolic arrays for wavefront algorithm acceleration on FPGAs
Wavefront algorithms, such as the Smith-Waterman algorithm, are commonly used in bioinformatics for exact local and global sequence alignment. These algorithms are highly computat...
Betul Buyukkurt, Walid A. Najjar