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TVLSI
2002
97views more  TVLSI 2002»
13 years 7 months ago
Techniques for energy-efficient communication pipeline design
The performance of many modern computer and communication systems is dictated by the latency of communication pipelines. At the same time, power/energy consumption is often another...
Gang Qu, Miodrag Potkonjak
CCGRID
2005
IEEE
14 years 1 months ago
Mapping DAG-based applications to multiclusters with background workload
Before an application modelled as a Directed Acyclic Graph (DAG) is executed on a heterogeneous system, a DAG mapping policy is often enacted. After mapping, the tasks (in the DAG...
Ligang He, Stephen A. Jarvis, Daniel P. Spooner, D...
GECCO
2006
Springer
210views Optimization» more  GECCO 2006»
13 years 11 months ago
Clustering the heap in multi-threaded applications for improved garbage collection
Garbage collection can be a performance bottleneck in large distributed, multi-threaded applications. Applications may produce millions of objects during their lifetimes and may i...
Myra B. Cohen, Shiu Beng Kooi, Witawas Srisa-an
JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
SIGGRAPH
2010
ACM
13 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...