Sciweavers

439 search results - page 20 / 88
» Parallel evolutionary algorithms on graphics processing unit
Sort
View
ICPR
2008
IEEE
14 years 2 months ago
Cellular automaton for ultra-fast watershed transform on GPU
In this paper we describe a cellular automaton (CA) used to perform the watershed transform in N-D images. Our method is based on image integration via the Ford-Bellman shortest p...
Claude Kauffmann, Nicolas Piche
SIPS
2008
IEEE
14 years 2 months ago
Efficient mapping of advanced signal processing algorithms on multi-processor architectures
Modern microprocessor technology is migrating from simply increasing clock speeds on a single processor to placing multiple processors on a die to increase throughput and power pe...
Bhavana B. Manjunath, Aaron S. Williams, Chaitali ...
PPSN
1998
Springer
14 years 1 days ago
Comparison of Evolutionary Algorithms for Design Optimization
The production of specimen for microsystems or microcomponents is both, time and material-consuming. In a traditional design process the number of possible variations which can be ...
Wilfried Jakob, Martina Gorges-Schleuter, Ingo Sie...
RTCSA
2007
IEEE
14 years 2 months ago
Fast Schedulability Analysis Using Commodity Graphics Hardware
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
Jimin Feng, Samarjit Chakraborty, Bertil Schmidt, ...
PC
2007
173views Management» more  PC 2007»
13 years 8 months ago
Parallel graphics and visualization
Parallel volume rendering is one of the most efficient techniques to achieve real time visualization of large datasets by distributing the data and the rendering process over a c...
Luís Paulo Santos, Bruno Raffin, Alan Heiri...