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SI3D
2010
ACM
14 years 3 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
DIGRA
2005
Springer
14 years 2 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
PLDI
2010
ACM
14 years 1 months ago
A GPGPU compiler for memory optimization and parallelism management
This paper presents a novel optimizing compiler for general purpose computation on graphics processing units (GPGPU). It addresses two major challenges of developing high performa...
Yi Yang, Ping Xiang, Jingfei Kong, Huiyang Zhou
EGH
2005
Springer
14 years 2 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
BMCBI
2008
130views more  BMCBI 2008»
13 years 8 months ago
IDEA: Interactive Display for Evolutionary Analyses
Background: The availability of complete genomic sequences for hundreds of organisms promises to make obtaining genome-wide estimates of substitution rates, selective constraints ...
Amy Egan, Anup Mahurkar, Jonathan Crabtree, Jonath...