Sciweavers

439 search results - page 26 / 88
» Parallel evolutionary algorithms on graphics processing unit
Sort
View
LCPC
2009
Springer
14 years 1 months ago
MIMD Interpretation on a GPU
Programming heterogeneous parallel computer systems is notoriously difficult, but MIMD models have proven to be portable across multi-core processors, clusters, and massively paral...
Henry G. Dietz, B. Dalton Young
ICIP
2009
IEEE
13 years 6 months ago
Depth image-based rendering with low resolution depth
This paper proposes a new approach for depth image-based rendering (DIBR) with low resolution depth using the 3D propagation algorithm. Our novel depth edge enhancement method ef ...
Quang H. Nguyen, Minh N. Do, Sanjay J. Patel
SAC
2005
ACM
14 years 2 months ago
On unit task linear-nonlinear two-cluster scheduling problem
In parallel and distributed processing, tasks are ordinarily clustered and assigned to different processors or machines before they are scheduled. The assignment of tasks to proc...
Zhichun Xiao, Wing Ning Li, John Jing-Fu Jenq
ISCAS
2005
IEEE
126views Hardware» more  ISCAS 2005»
14 years 2 months ago
Scheduling algorithm for partially parallel architecture of LDPC decoder by matrix permutation
— The fully parallel LDPC decoding architecture can achieve high decoding throughput, but it suffers from large hardware complexity caused by a large set of processing units and ...
In-Cheol Park, Se-Hyeon Kang
IPPS
2010
IEEE
13 years 6 months ago
Inter-block GPU communication via fast barrier synchronization
The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
Shucai Xiao, Wu-chun Feng