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» Parallel evolutionary algorithms on graphics processing unit
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SPAA
2012
ACM
11 years 10 months ago
Allowing each node to communicate only once in a distributed system: shared whiteboard models
In this paper we study distributed algorithms on massive graphs where links represent a particular relationship between nodes (for instance, nodes may represent phone numbers and ...
Florent Becker, Adrian Kosowski, Nicolas Nisse, Iv...
PDCAT
2009
Springer
14 years 3 months ago
CheCUDA: A Checkpoint/Restart Tool for CUDA Applications
Abstract—In this paper, a tool named CheCUDA is designed to checkpoint CUDA applications that use GPUs as accelerators. As existing checkpoint/restart implementations do not supp...
Hiroyuki Takizawa, Katsuto Sato, Kazuhiko Komatsu,...
GIS
2010
ACM
13 years 6 months ago
Natural neighbor interpolation based grid DEM construction using a GPU
With modern LiDAR technology the amount of topographic data, in the form of massive point clouds, has increased dramatically. One of the most fundamental GIS tasks is to construct...
Alex Beutel, Thomas Mølhave, Pankaj K. Agar...
ICRA
2009
IEEE
174views Robotics» more  ICRA 2009»
14 years 3 months ago
Environment adapted active multi-focal vision system for object detection
— A biologically inspired foveated attention system in an object detection scenario is proposed. Thereby, a highperformance active multi-focal camera system imitates visual behav...
Tingting Xu, Hao Wu, Tianguang Zhang, Kolja Kü...
ICMCS
2008
IEEE
208views Multimedia» more  ICMCS 2008»
14 years 2 months ago
Fast computation of general Fourier Transforms on GPUS
We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size t...
Brandon Lloyd, Chas Boyd, Naga K. Govindaraju