Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
The conversion and extension of the Incremental ParetoCoevolution Archive algorithm (IPCA) into the domain of Genetic Programming classifier evolution is presented. In order to ac...
A fuzzy controller is usually designed by formulating the knowledge of a human expert into a set of linguistic variables and fuzzy rules. One of the most successful methods to auto...
The fast messy genetic algorithm (fmGA) belongs to a class of algorithms inspired by the principles of evolution, known appropriately as "evolutionary algorithms" (EAs)....
Laurence D. Merkle, George H. Gates Jr., Gary B. L...
Recently, evolutionary computation has been successfully integrated into statistical learning methods. A Support Vector Machine (SVM) using evolution strategies for its optimizati...