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JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
GECCO
2006
Springer
173views Optimization» more  GECCO 2006»
13 years 11 months ago
Pareto-coevolutionary genetic programming classifier
The conversion and extension of the Incremental ParetoCoevolution Archive algorithm (IPCA) into the domain of Genetic Programming classifier evolution is presented. In order to ac...
Michal Lemczyk, Malcolm I. Heywood
PPSN
2004
Springer
14 years 28 days ago
Evolution of Voronoi-Based Fuzzy Controllers
A fuzzy controller is usually designed by formulating the knowledge of a human expert into a set of linguistic variables and fuzzy rules. One of the most successful methods to auto...
Carlos Kavka, Marc Schoenauer
SAC
1998
ACM
13 years 11 months ago
Scalability of an MPI-based fast messy genetic algorithm
The fast messy genetic algorithm (fmGA) belongs to a class of algorithms inspired by the principles of evolution, known appropriately as "evolutionary algorithms" (EAs)....
Laurence D. Merkle, George H. Gates Jr., Gary B. L...
GECCO
2007
Springer
212views Optimization» more  GECCO 2007»
13 years 11 months ago
Controlling overfitting with multi-objective support vector machines
Recently, evolutionary computation has been successfully integrated into statistical learning methods. A Support Vector Machine (SVM) using evolution strategies for its optimizati...
Ingo Mierswa