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141
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CA
1999
IEEE
15 years 6 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
15 years 6 months ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich
CVPR
1998
IEEE
15 years 6 months ago
Mosaics of Scenes with Moving Objects
Image mosaics are useful for a variety of tasks in vision and computer graphics. A particularly convenient way to generate mosaics is by `stitching' together many ordinary ph...
James Davis
HIPS
1998
IEEE
15 years 6 months ago
A Graph-Based Framework for the Definition of Tools Dealing with Sparse and Irregular Distributed Data Structures
Industrial applications use specific problem-oriented implementations of large sparse and irregular data structures. Hence there is a need for tools that make it possible for deve...
Jean-Michel Lépine, Serge Chaumette, Frank ...
101
Voted
ICMCS
1998
IEEE
86views Multimedia» more  ICMCS 1998»
15 years 6 months ago
Virtual Recovery of Excavated Archaeological Finds
This work aims at a virtual recovery of excavated archaeological finds in cyberspace for ancient relic preservation, archaeology research, and multimedia material generation. Many...
Jiang Yu Zheng, Zhong Li Zhang, Norihiro Abe