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DAGM
2009
Springer
13 years 11 months ago
A Gradient Descent Approximation for Graph Cuts
Abstract. Graph cuts have become very popular in many areas of computer vision including segmentation, energy minimization, and 3D reconstruction. Their ability to find optimal res...
Alparslan Yildiz, Yusuf Sinan Akgul
CGF
2010
189views more  CGF 2010»
13 years 10 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
CGF
2010
147views more  CGF 2010»
13 years 10 months ago
Resampling Strategies for Deforming MLS Surfaces
Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Joao Paulo Gois, Gustavo C. Buscaglia
CMPB
2010
96views more  CMPB 2010»
13 years 10 months ago
Towards real-time radiation therapy: GPU accelerated superposition/convolution
We demonstrate the use of highly parallel graphics processing units (GPUs) to accelerate the Superposition/Convolution (S/C) algorithm to interactive rates while reducing the numbe...
Robert Jacques, Russell Taylor, John Wong, Todd Mc...
CAL
2007
13 years 10 months ago
Low-Cost Microarchitectural Support for Improved Floating-Point Accuracy
Abstract—Some processors designed for consumer applications, such as Graphics Processing Units (GPUs) and the CELL processor, promise outstanding floating-point performance for ...
William R. Dieter, A. Kaveti, Henry G. Dietz