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AI
2002
Springer
13 years 7 months ago
Parallel Randomized Best-First Minimax Search
We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization...
Yaron Shoham, Sivan Toledo
IPPS
2010
IEEE
13 years 5 months ago
Offline library adaptation using automatically generated heuristics
Automatic tuning has emerged as a solution to provide high-performance libraries for fast changing, increasingly complex computer architectures. We distinguish offline adaptation (...
Frédéric de Mesmay, Yevgen Voronenko...
IJAIT
2007
119views more  IJAIT 2007»
13 years 7 months ago
Minimizing the makespan for Unrelated Parallel Machines
In this paper, we study the unrelated parallel machine problem for minimizing the makespan, which is NP-hard. We used Simulated Annealing (SA) and Tabu Search (TS) with Neighborho...
Yunsong Guo, Andrew Lim, Brian Rodrigues, Liang Ya...
HEURISTICS
2002
65views more  HEURISTICS 2002»
13 years 7 months ago
Probability Distribution of Solution Time in GRASP: An Experimental Investigation
A GRASP (greedy randomized adaptive search procedure) is a multi-start metaheuristic for combinatorial optimization. We study the probability distributions of solution time to a su...
Renata M. Aiex, Mauricio G. C. Resende, Celso C. R...
PPSN
2010
Springer
13 years 5 months ago
Variable Neighborhood Search and Ant Colony Optimization for the Rooted Delay-Constrained Minimum Spanning Tree Problem
Abstract. The rooted delay-constrained minimum spanning tree problem is an NP-hard combinatorial optimization problem arising for example in the design of centralized broadcasting ...
Mario Ruthmair, Günther R. Raidl