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IVC
2002
102views more  IVC 2002»
13 years 7 months ago
A new approach to vanishing point detection in architectural environments
A man-made environment is characterized by many parallel lines and orthogonal edges. In this article, a new method for detecting the three mutually orthogonal directions of such a...
Carsten Rother
CVPR
2011
IEEE
13 years 5 months ago
Distributed Message Passing for Large Scale Graphical Models
In this paper we propose a distributed message-passing algorithm for inference in large scale graphical models. Our method can handle large problems efficiently by distributing a...
Alexander Schwing, Hazan Tamir, Marc Pollefeys, Ra...
CVPR
2011
IEEE
13 years 3 months ago
Multicore Bundle Adjustment
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene re...
Changchang Wu, Sameer Agarwal, Brian Curless, Stev...
ICA3PP
2010
Springer
14 years 23 days ago
Modular Resultant Algorithm for Graphics Processors
Abstract. In this paper we report on the recent progress in computing bivariate polynomial resultants on Graphics Processing Units (GPU). Given two polynomials in Z[x, y], our algo...
Pavel Emeliyanenko
MM
2003
ACM
133views Multimedia» more  MM 2003»
14 years 1 months ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs