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» Parallel programming with object assemblies
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3DIM
2007
IEEE
14 years 7 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...
GRAPHITE
2006
ACM
14 years 1 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
KBSE
2009
IEEE
14 years 2 months ago
Inferring Method Effect Summaries for Nested Heap Regions
Effect systems are important for reasoning about the side effects of a program. Although effect systems have been around for decades, they have not been widely adopted in practice...
Mohsen Vakilian, Danny Dig, Robert L. Bocchino Jr....
CP
2005
Springer
14 years 1 months ago
Planning and Scheduling to Minimize Tardiness
We combine mixed integer linear programming (MILP) and constraint programming (CP) to minimize tardiness in planning and scheduling. Tasks are allocated to facilities using MILP an...
John N. Hooker
IOR
2007
106views more  IOR 2007»
13 years 7 months ago
Planning and Scheduling by Logic-Based Benders Decomposition
We combine mixed integer linear programming (MILP) and constraint programming (CP) to solve an important class of planning and scheduling problems. Tasks are allocated to faciliti...
John N. Hooker