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PG
1997
IEEE
14 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
GRAPHICSINTERFACE
2007
13 years 11 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
SDM
2007
SIAM
182views Data Mining» more  SDM 2007»
13 years 11 months ago
Distance Preserving Dimension Reduction for Manifold Learning
Manifold learning is an effective methodology for extracting nonlinear structures from high-dimensional data with many applications in image analysis, computer vision, text data a...
Hyunsoo Kim, Haesun Park, Hongyuan Zha
SGP
2003
13 years 11 months ago
Explicit Surface Remeshing
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Vitaly Surazhsky, Craig Gotsman
CORR
2010
Springer
162views Education» more  CORR 2010»
13 years 10 months ago
Multi-standard programmable baseband modulator for next generation wireless communication
Considerable research has taken place in recent times in the area of parameterization of software defined radio (SDR) architecture. Parameterization decreases the size of the soft...
Indranil Hatai, Indrajit Chakrabarti