Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
A mechanistic view of software component assembly implies exact matching and fitting of the particular components. We argue that components for large-scale software construction s...
Understanding large software systems is difficult. Traditionally, automated tools are used to assist program understanding. However, the representations constructed by these tool...
We introduce some new models of infinite-state transition systems. The basic model, called a (reversal-bounded) counter machine (CM), is a nondeterministic finite automaton augment...
Abstract. We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibri...