We propose a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of s...
Geetika Tewari, John Snyder, Pedro V. Sander, Stev...
In this paper, we propose a method for shape-similarity search of 3D polygonal-mesh models. The system accepts triangular meshes, but tolerates degenerated polygons, disconnected ...
Caustics are important visual phenomena, as well as challenging global illumination effects in computer graphics. Physically caustics can be interpreted from one of two perspectiv...
In this paper we describe a framework for generating 3D paper-cutting effects on mesh models. The framework involves the construction of model defined paper-cutting patterns, extr...
In Reverse Engineering a physical object is digitally reconstructed from a set of boundary points. In the segmentation phase these points are grouped into subsets to facilitate co...