Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...
This paper presents a novel method for reconstructing complex 3D objects with unknown topology using silhouettes extracted from image sequences. This method exploits the duality p...
A new approach to ray tracing implicit surfaces based on recursive space subdivision is presented in this paper. Interval arithmetic, already used to calculate intersections in ray...
We present a system for creating and manipulating layered procedural surface editing operations, which is motivated by the limited support for iterative design in free-form modeli...
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...