We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
Abstract. We present an algorithm for interpolating the visible portions of a point cloud that are sampled from opaque objects in the environment. Our algorithm projects point clou...
Abstract. We introduce a view–point invariant representation of moving object trajectories that can be used in video database applications. It is assumed that trajectories lie on...
— The least-mean square (LMS) decision-feedback equalizer (DFE) was previously shown [1], [2] to possess an extended convergence time in an interference limited environment. In [...
The Bidirectional Reflectance Distribution Function (BRDF) describes the appearance of a material by its interaction with light at a surface point. A variety of analytical models...