Embedded real-time systems are typically programmed in low-level languages which provide support for event-driven task processing and real-time interrupts. We show that the model c...
This paper attempts to improve our understanding of timed languages and their relation to timed automata. We start by giving a constructive proof of the folk theorem stating that t...
Abstract. Multi-agent domains consisting of teams of agents that need to collaborate in an adversarial environment offer challenging research opportunities. In this paper, we intro...
The association of perception and action is key to learning by observation in general, and to programlevel task imitation in particular. The question is how to structure this info...
We present TECTLK, a logic to specify knowledge and real time in multi-agent systems. We show that the model checking problem is decidable, and we present an algorithm for TECTLK ...