Sciweavers

315 search results - page 9 / 63
» Parametric real-time reasoning
Sort
View
AIIDE
2008
13 years 12 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
FLAIRS
2008
13 years 12 months ago
Learning Continuous Action Models in a Real-Time Strategy Environment
Although several researchers have integrated methods for reinforcement learning (RL) with case-based reasoning (CBR) to model continuous action spaces, existing integrations typic...
Matthew Molineaux, David W. Aha, Philip Moore
HCI
2007
13 years 11 months ago
Character Agents in E-Learning Interface Using Multimodal Real-Time Interaction
This paper describes an e-learning interface with multiple tutoring character agents. The character agents use eye movement information to facilitate empathy-relevant reasoning and...
Hua Wang, Jie Yang, Mark H. Chignell, Mitsuru Ishi...
IJCAI
2001
13 years 11 months ago
Reflective Negotiating Agents for Real-Time Multisensor Target Tracking
In this paper we describe a multiagent system in which agents negotiate to allocate resources and satisfy constraints in a real-time environment of multisensor target tracking. Th...
Leen-Kiat Soh, Costas Tsatsoulis
WSCG
2001
91views more  WSCG 2001»
13 years 11 months ago
Fast Hybrid Block- and Pixel- Recursive Disparity Analysis for Real-Time Applications in Immersive Tele-Conference Scenarios
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive matching scheme. The key idea is to choose efficiently a small number of candid...
Peter Kauff, Nicole Brandenburg, Michael Karl, Oli...