We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
We present a method to learn and recognize object class models from unlabeled and unsegmented cluttered scenes in a scale invariant manner. Objects are modeled as flexible constel...
Ubiquitous systems are characterized by multi-fold complexity, stemming mainly from the vast number of possible interactions between many heterogeneous objects and services. Device...
Nicolas Drossos, Eleni Christopoulou, Achilles Kam...
Many contemporary approaches for speeding up large file transfers attempt to download chunks of a data object from multiple sources. Systems such as BitTorrent quickly locate sou...
Himabindu Pucha, David G. Andersen, Michael Kamins...
Developing parallel applications is notoriously difficult, but is even more complex for desktop applications. The added difficulties are primarily because of their interactive nat...