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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 8 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
CVPR
2003
IEEE
14 years 11 months ago
Object Class Recognition by Unsupervised Scale-Invariant Learning
We present a method to learn and recognize object class models from unlabeled and unsegmented cluttered scenes in a scale invariant manner. Objects are modeled as flexible constel...
Robert Fergus, Pietro Perona, Andrew Zisserman
PCI
2005
Springer
14 years 2 months ago
Middleware for Building Ubiquitous Computing Applications Using Distributed Objects
Ubiquitous systems are characterized by multi-fold complexity, stemming mainly from the vast number of possible interactions between many heterogeneous objects and services. Device...
Nicolas Drossos, Eleni Christopoulou, Achilles Kam...
NSDI
2007
13 years 11 months ago
Exploiting Similarity for Multi-Source Downloads Using File Handprints
Many contemporary approaches for speeding up large file transfers attempt to download chunks of a data object from multiple sources. Systems such as BitTorrent quickly locate sou...
Himabindu Pucha, David G. Andersen, Michael Kamins...
SOFTWARE
2011
13 years 4 months ago
Object-Oriented Parallelisation of Java Desktop Programs
Developing parallel applications is notoriously difficult, but is even more complex for desktop applications. The added difficulties are primarily because of their interactive nat...
Nasser Giacaman, Oliver Sinnen