The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
OLAP servers based on relational backends typically exploit materialized aggregate tables to improve response times of complex analytical queries. One of the key problems in this ...
Katja Hose, Daniel Klan, Matthias Marx, Kai-Uwe Sa...
We describe a novel device that can be used as a 2.5D
“scanner” for acquiring surface texture and shape. The device
consists of a slab of clear elastomer covered with a
refl...
We investigate the problem of automatically labelling
faces of characters in TV or movie material with their
names, using only weak supervision from automaticallyaligned
subtitl...