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AGENTS
1998
Springer
14 years 23 days ago
Market-Based Resource Control for Mobile Agents
Mobile agents are programs that can migrate from machine to machine in a heterogeneous, partially disconnected network. As mobile agents move across a network, they consume resour...
Jonathan Bredin, David Kotz, Daniela Rus
GAMEON
2001
13 years 10 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
ICIP
2009
IEEE
13 years 6 months ago
Multi-object tracking in non-stationary video using bacterial foraging swarms
One of the key problems in the field of image processing is object tracking in video. Multiple objects, occlusion, and non-stationary video are some of the challenges that one may...
Hoang Thanh Nguyen, Bir Bhanu
IMR
2004
Springer
14 years 1 months ago
Mesh Movement Governed by Entropy Production
The aim of this paper is to study the feasibility of using (irreversible) entropy production as driving force for a moving mesh. Such a method should be able to capture or track p...
Edwin M. Knobbe
TCS
2010
13 years 6 months ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo