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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
GIS
2009
ACM
14 years 2 months ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider
EMSOFT
2001
Springer
14 years 2 months ago
Some Synchronization Issues When Designing Embedded Systems from Components
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...
Albert Benveniste
SEMWEB
2001
Springer
14 years 2 months ago
The ICS-FORTH RDFSuite: Managing Voluminous RDF Description Bases
Metadata are widely used in order to fully exploit information resources available on corporate intranets or the Internet. The Resource Description Framework (RDF) aims at facilit...
Sofia Alexaki, Vassilis Christophides, Gregory Kar...
ECCV
2010
Springer
14 years 2 months ago
Hough Transform and 3D SURF for robust three dimensional classification
Most methods for the recognition of shape classes from 3D datasets focus on classifying clean, often manually generated models. However, 3D shapes obtained through acquisition tech...