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SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SEMWEB
2001
Springer
14 years 1 months ago
The ICS-FORTH RDFSuite: Managing Voluminous RDF Description Bases
Metadata are widely used in order to fully exploit information resources available on corporate intranets or the Internet. The Resource Description Framework (RDF) aims at facilit...
Sofia Alexaki, Vassilis Christophides, Gregory Kar...
SRDS
1999
IEEE
14 years 26 days ago
Formal Hazard Analysis of Hybrid Systems in cTLA
Hybrid systems like computer-controlled chemical plants are typical safety critical distributed systems. In present practice, the safety of hybrid systems is guaranteed by hazard ...
Peter Herrmann, Heiko Krumm
RTSS
1992
IEEE
14 years 19 days ago
Allocation of periodic task modules with precedence and deadline constraints in distributed real-time systems
This paper addresses the problem of allocating (assigning and scheduling) periodic task modules to processing nodes in distributed real-time systems subject to task precedence and ...
Chao-Ju Hou, Kang G. Shin
AMOST
2007
ACM
14 years 18 days ago
Using LTL rewriting to improve the performance of model-checker based test-case generation
Model-checkers have recently been suggested for automated software test-case generation. Several works have presented methods that create efficient test-suites using model-checker...
Gordon Fraser, Franz Wotawa