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SAC
2009
ACM
14 years 10 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
CIKM
2009
Springer
14 years 10 days ago
Low-cost management of inverted files for online full-text search
In dynamic environments with frequent content updates, we require online full-text search that scales to large data collections and achieves low search latency. Several recent met...
Giorgos Margaritis, Stergios V. Anastasiadis
ICN
2009
Springer
14 years 8 days ago
New Algorithm for the Design of Topology Aware Hypercube in Multi-hop Ad Hoc Networks
Securing group communications in resource constrained, infrastructure-less environments such as Mobile Ad Hoc Networks (MANETs) has become one of the most challenging research dire...
Maria Striki, Kyriakos Manousakis, John S. Baras
ICS
2001
Tsinghua U.
14 years 4 days ago
Optimizing strategies for telescoping languages: procedure strength reduction and procedure vectorization
At Rice University, we have undertaken a project to construct a framework for generating high-level problem solving languages that can achieve high performance on a variety of pla...
Arun Chauhan, Ken Kennedy
SEMWEB
2001
Springer
14 years 3 days ago
The ICS-FORTH RDFSuite: Managing Voluminous RDF Description Bases
Metadata are widely used in order to fully exploit information resources available on corporate intranets or the Internet. The Resource Description Framework (RDF) aims at facilit...
Sofia Alexaki, Vassilis Christophides, Gregory Kar...