Sciweavers

7 search results - page 2 / 2
» Participatory Ergonomics Using VR Integrated with Analysis T...
Sort
View
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
AFRIGRAPH
2001
ACM
14 years 1 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik