In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
This paper presents a prototype of a low-cost Mixed Reality Interactive Table (MRIT) which is equipped with a Web camera, a projector, animal-appearance robots, gloves with acceler...
Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Y...
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...