We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...
Given two classes of logic programs, we may be interested in modular translations from one class into the other that are sound wth respect to the answer set semantics. The main the...
We present a spatial and temporal logic based on Duration Calculus for the specification and verification of mobile real-time systems. We demonstrate the use of the formalism and...
This paper introduces a new class called hang yourself (HY) arguments into the theory of defeasible argumentation. The novelty of such arguments is that they are inherently destru...
We present ontology databases with not-gadgets, a method for detecting inconsistencies in an ontology with large numbers of annotated instances by using triggers and exclusion depe...