This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
—This paper investigates the problem of incremental detection of errors in distributed data. Given a distributed database D, a set Σ of conditional functional dependencies (CFDs...
This paper presents a hybrid metaheuristic approach (HMA) for solving the Unconstrained Binary Quadratic Programming (UBQP) problem. By incorporating a tabu search procedure into ...
Unequal loss protection with systematic Reed-Solomon codes allows reliable transmission of embedded multimedia over packet erasure channels. The design of a fast algorithm with lo...