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ATAL
2010
Springer
13 years 9 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
PLDI
2011
ACM
12 years 11 months ago
The tao of parallelism in algorithms
For more than thirty years, the parallel programming community has used the dependence graph as the main abstraction for reasoning about and exploiting parallelism in “regularâ€...
Keshav Pingali, Donald Nguyen, Milind Kulkarni, Ma...
MOBIHOC
2012
ACM
11 years 10 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
ECCV
2006
Springer
14 years 10 months ago
Automatic Image Segmentation by Positioning a Seed
We present a method that automatically partitions a single image into non-overlapping regions coherent in texture and colour. An assumption that each textured or coloured region ca...
Branislav Micusík, Allan Hanbury
ICPR
2008
IEEE
14 years 9 months ago
Seamless image-based texture atlases using multi-band blending
In this paper, we propose a novel method for creating a high-quality texture atlas from a 3D model and a set of calibrated images. Our method focuses on avoiding visual artifacts ...
Cédric Allène, Jean-Philippe Pons, R...