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ICIP
2007
IEEE
14 years 1 months ago
Group Activity Recognition Based on ARMA Shape Sequence Modeling
In this paper, we propose a system identification approach for group activity recognition in traffic surveillance. Statistical shape theory is used to extract features, and then...
Ying Wang, Kaiqi Huang, Tieniu Tan
CHI
2009
ACM
14 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CHI
2006
ACM
14 years 7 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CVPR
2009
IEEE
15 years 1 months ago
Learning color and locality cues for moving object detection and segmentation
This paper presents an algorithm for automatically detecting and segmenting a moving object from a monocular video. Detecting and segmenting a moving object from a video with limit...
Feng Liu (University of Wisconsin-Madison), Michae...
ICASSP
2011
IEEE
12 years 10 months ago
Compression using self-similarity-based temporal super-resolution for full-exposure-time video
In order to allow sufficient amount of light into the image sensor, videos captured in poor lighting conditions typically have low frame rate and frame exposure time equals to in...
Mihoko Shimano, Gene Cheung, Imari Sato