In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges aligned to the principal directions of the underlying geome...
In this paper we describe a method for creating sharp features and trim regions on multiresolution subdivision surfaces along a set of user-defined curves. Operations such as engr...
Henning Biermann, Ioana M. Martin, Denis Zorin, Fa...
Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
Mesh subdivision algorithms are usually specified informally using graphical schemes defining local mesh refinements. These algorithms are then implemented efficiently in an impera...
Antoine Spicher, Olivier Michel, Jean-Louis Giavit...