Sciweavers

14 search results - page 1 / 3
» Path Abstraction for Combined Navigation and Animation
Sort
View
MIG
2009
Springer
14 years 5 months ago
Path Abstraction for Combined Navigation and Animation
Ben J. H. van Basten, Arjan Egges
CAPTECH
1998
Springer
14 years 3 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CA
1999
IEEE
14 years 3 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
MIG
2010
Springer
13 years 9 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann
GISCIENCE
2008
Springer
141views GIS» more  GISCIENCE 2008»
13 years 12 months ago
Simplest Instructions: Finding Easy-to-Describe Routes for Navigation
Abstract. Current applications for wayfinding and navigation assistance usually calculate the route to a destination based on the shortest or fastest path from the origin. However...
Kai-Florian Richter, Matt Duckham