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» Path Consistency by Dual Consistency
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AIIDE
2006
13 years 9 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
FLAIRS
1998
13 years 9 months ago
An AI Approach to Computer Assisted Tomography
Computer assisted tomography (CAT) systems demandlarge amounts of time and space. In this paper, wedescribe an approachto solving the CAT problemusing several AItechniques includi...
John F. Kolen, David A. Shamma, Thomas Reichherzer...
LISA
2000
13 years 9 months ago
Tracing Anonymous Packets to Their Approximate Source
Most denial-of-service attacks are characterized by a flood of packets with random, apparently valid source addresses. These addresses are spoofed, created by a malicious program ...
Hal Burch, Bill Cheswick
WSC
2000
13 years 9 months ago
A comparison of five steady-state truncation heuristics for simulation
We compare the performance of five well-known truncation heuristics for mitigating the effects of initialization bias in the output analysis of steady-state simulations. Two of th...
K. Preston White, Michael J. Cobb, Stephen C. Spra...
SIGCOMM
2010
ACM
13 years 7 months ago
Source flow: handling millions of flows on flow-based nodes
Flow-based networks such as OpenFlow-based networks have difficulty handling a large number of flows in a node due to the capacity limitation of search engine devices such as tern...
Yasunobu Chiba, Yusuke Shinohara, Hideyuki Shimoni...