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» Path Planning for Network Performance
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NETGAMES
2005
ACM
14 years 1 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
WEA
2007
Springer
117views Algorithms» more  WEA 2007»
14 years 2 months ago
Better Landmarks Within Reach
We study the real algorithm for the point-to-point shortest path problem. It combines A∗ search search, landmark-based lower bounds, and reach-based pruning. We suggest several ...
Andrew V. Goldberg, Haim Kaplan, Renato Fonseca F....
AINA
2003
IEEE
14 years 1 months ago
Detection of Multiple Bottleneck Bandwidth
This paper endeavors to present a scheme to detect and estimate bottleneck bandwidth along the path in the Internet. We have participated in the RIPE NCC’s TTM project to perfor...
Niwat Thepvilojanapong, Yoshito Tobe, Kaoru Sezaki
EPEW
2008
Springer
13 years 10 months ago
Evaluation of P2P Algorithms for Probabilistic Trust Inference in a Web of Trust
The problem of finding trust paths and estimating the trust one can place in a partner arises in various application areas, including virtual organisations, authentication systems ...
Huqiu Zhang, Aad P. A. van Moorsel
SIGMETRICS
2010
ACM
187views Hardware» more  SIGMETRICS 2010»
14 years 1 months ago
Can multipath mitigate power law delays?: effects of parallelism on tail performance
—Parallelism has often been used to improve the reliability and efficiency of a variety of different engineering systems. In this paper, we quantify the efficiency of paralleli...
Jian Tan, Wei Wei, Bo Jiang, Ness Shroff, Donald F...