The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
We study the real algorithm for the point-to-point shortest path problem. It combines A∗ search search, landmark-based lower bounds, and reach-based pruning. We suggest several ...
Andrew V. Goldberg, Haim Kaplan, Renato Fonseca F....
This paper endeavors to present a scheme to detect and estimate bottleneck bandwidth along the path in the Internet. We have participated in the RIPE NCC’s TTM project to perfor...
The problem of finding trust paths and estimating the trust one can place in a partner arises in various application areas, including virtual organisations, authentication systems ...
—Parallelism has often been used to improve the reliability and efficiency of a variety of different engineering systems. In this paper, we quantify the efficiency of paralleli...
Jian Tan, Wei Wei, Bo Jiang, Ness Shroff, Donald F...