The CLEF 2003 Interactive Track (iCLEF) was the third year of a shared experiment design to compare strategies for cross-language search assistance. Two kinds of experiments were p...
This paper presents O’KLAIM (Object-Oriented KLAIM), a linguistic extension of the higher-order calculus for mobile processes KLAIM with objectoriented features. Processes intera...
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
In pervasive computing environments, mobile devices communicate via wireless links without requiring any fixed infrastructure. These devices must be able to discover and share ser...