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» Pattern Languages in Interaction Design
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115
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CLEF
2003
Springer
15 years 7 months ago
The CLEF 2003 Interactive Track
The CLEF 2003 Interactive Track (iCLEF) was the third year of a shared experiment design to compare strategies for cross-language search assistance. Two kinds of experiments were p...
Douglas W. Oard, Julio Gonzalo
COORDINATION
2004
Springer
15 years 8 months ago
O'Klaim: A Coordination Language with Mobile Mixins
This paper presents O’KLAIM (Object-Oriented KLAIM), a linguistic extension of the higher-order calculus for mobile processes KLAIM with objectoriented features. Processes intera...
Lorenzo Bettini, Viviana Bono, Betti Venneri
102
Voted
CHI
2009
ACM
16 years 3 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...
140
Voted
IWEC
2004
15 years 3 months ago
AI: the Missing Link in Digital Game Interface Design?
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
Darryl Charles, Daniel Livingstone
PERCOM
2005
ACM
16 years 2 months ago
PDP and GSDL: A New Service Discovery Middleware to Support Spontaneous Interactions in Pervasive Systems
In pervasive computing environments, mobile devices communicate via wireless links without requiring any fixed infrastructure. These devices must be able to discover and share ser...
Andrés Marín López, Carlos Ga...