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» Pattern Languages in Interaction Design
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PUC
2010
118views more  PUC 2010»
13 years 5 months ago
Designing playful interactions for social interaction and physical play
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
Tilde Bekker, Janienke Sturm, Berry Eggen
ECOOP
2000
Springer
13 years 11 months ago
Design Patterns Application in UML
The Unified Modeling Language (UML) currently proposes a mechanism to model recurrent design structures: the parameterized collaborations. The main goal of this mechanism is to mo...
Gerson Sunyé, Alain Le Guennec, Jean-Marc J...
KDD
2006
ACM
183views Data Mining» more  KDD 2006»
14 years 7 months ago
Discovering interesting patterns through user's interactive feedback
In this paper, we study the problem of discovering interesting patterns through user's interactive feedback. We assume a set of candidate patterns (i.e., frequent patterns) h...
Dong Xin, Xuehua Shen, Qiaozhu Mei, Jiawei Han
ACMDIS
2010
ACM
13 years 7 months ago
Coffee maker patterns and the design of energy feedback artefacts
Smart electricity meters and home displays are being installed in people's homes with the assumption that households will make the necessary efforts to reduce their electrici...
Loove Broms, Cecilia Katzeff, Magnus Bång, &...
HASKELL
2005
ACM
14 years 27 days ago
TypeCase: a design pattern for type-indexed functions
A type-indexed function is a function that is defined for each member of some family of types. Haskell’s type class mechanism provides collections of open type-indexed function...
Bruno C. D. S. Oliveira, Jeremy Gibbons