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» Pattern Languages in Interaction Design
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AFRIGRAPH
2001
ACM
15 years 6 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
133
Voted
CHI
2009
ACM
16 years 3 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
115
Voted
IFIP
1992
Springer
15 years 6 months ago
Structuring the Space of Interactive System Properties
We provide a structured classification of properties to guide the principled design of interactive systems. This classification is motivated by an existing software quality framew...
Gregory D. Abowd, Joëlle Coutaz, Laurence Nig...
126
Voted
AIED
2005
Springer
15 years 8 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
CJ
2000
85views more  CJ 2000»
15 years 2 months ago
Arguments and Results
If an object oriented program is a collection of communicating objects, then the objects' protocols de ne the languages the program speaks. Unfortunately, protocols are di cu...
James Noble