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EDM
2010
125views Data Mining» more  EDM 2010»
13 years 9 months ago
Where in the World? Demographic Patterns in Access Data
As learning environments become increasingly available online, the fine-grained records of user activities can be captured and analyzed (generally called webmetrics) to better unde...
Mimi Recker, Beijie Xu, Sherry Hsi, Christine Garr...
PR
2008
173views more  PR 2008»
13 years 7 months ago
Object recognition using a generalized robust invariant feature and Gestalt's law of proximity and similarity
In this paper, we propose a new context-based method for object recognition. We first introduce a neuro-physiologically motivated visual part detector. We found that the optimal f...
Sungho Kim, Kuk-Jin Yoon, In-So Kweon
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
WWW
2007
ACM
14 years 8 months ago
Why we search: visualizing and predicting user behavior
The aggregation and comparison of behavioral patterns on the WWW represent a tremendous opportunity for understanding past behaviors and predicting future behaviors. In this paper...
Eytan Adar, Daniel S. Weld, Brian N. Bershad, Stev...
BMCBI
2008
160views more  BMCBI 2008»
13 years 7 months ago
Feature selection environment for genomic applications
Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e....
Fabrício Martins Lopes, David Correa Martin...