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» Patterns, Tools and Models for Interaction Design
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AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ATAL
2009
Springer
14 years 2 months ago
Graph-based methods for the analysis of large-scale multiagent systems
Multiagent systems are often characterized by complex, and sometimes unpredictable interactions amongst their autonomous components. While these systems can provide robust and sca...
Wilbur Peng, William Krueger, Alexander Grushin, P...
BMCBI
2005
135views more  BMCBI 2005»
13 years 7 months ago
A robust two-way semi-linear model for normalization of cDNA microarray data
Background: Normalization is a basic step in microarray data analysis. A proper normalization procedure ensures that the intensity ratios provide meaningful measures of relative e...
Deli Wang, Jian Huang, Hehuang Xie, Liliana Manzel...
BMCBI
2010
124views more  BMCBI 2010»
13 years 7 months ago
A factor model to analyze heterogeneity in gene expression
Background: Microarray technology allows the simultaneous analysis of thousands of genes within a single experiment. Significance analyses of transcriptomic data ignore the gene d...
Yuna Blum, Guillaume Le Mignon, Sandrine Lagarrigu...
CSCW
2006
ACM
14 years 1 months ago
Going with the flow: email awareness and task management
Email use in the context of everyday work practices, or email flow, has not been heavily studied. We present the results of a pair of studies examining how users interlace email w...
Nelson Siu, Lee Iverson, Anthony Tang