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» Patterns, Tools and Models for Interaction Design
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GAMEON
2009
13 years 5 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ATAL
2007
Springer
14 years 1 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
ICMI
2003
Springer
133views Biometrics» more  ICMI 2003»
14 years 25 days ago
Mouthbrush: drawing and painting by hand and mouth
We present a novel multimodal interface which permits users to draw or paint using coordinated gestures of hand and mouth. A headworn camera captures an image of the mouth and the...
Chi-Ho Chan, Michael J. Lyons, Nobuji Tetsutani
VLDB
2001
ACM
86views Database» more  VLDB 2001»
14 years 1 days ago
Intelligent Rollups in Multidimensional OLAP Data
In this paper we propose a new operator for advanced exploration of large multidimensional databases. The proposed operator can automatically generalize from a specific problem c...
Gayatri Sathe, Sunita Sarawagi
HT
2009
ACM
14 years 2 months ago
The redocumentation process of computer mediated activity traces: a general framework
The digital world enables the creation of personalized documents. In this paper we are interested in describing a computer mediated activity by a person throughout a semi-automati...
Leila Yahiaoui, Yannick Prié, Zizette Boufa...