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» Patterns, Tools and Models for Interaction Design
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ICSE
2010
IEEE-ACM
13 years 5 months ago
Enhancing collaboration of multi-developer projects with synchronous changes
In a multi-developer project, team collaboration is essential for the success of the project. When team members are spread across different locations, informal interactions are lo...
Lile Hattori
FDG
2009
ACM
14 years 7 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ICWS
2009
IEEE
14 years 4 months ago
Service Supervision: Coordinating Web Services in Open Environment
ite Web service designed based on abstract Web services, which define only interfaces, allows an application developer to select services required for his application only by set...
Masahiro Tanaka, Toru Ishida, Yohei Murakami, Sato...
VRML
2004
ACM
14 years 29 days ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
SIGMOD
2010
ACM
305views Database» more  SIGMOD 2010»
14 years 11 days ago
MoveMine: mining moving object databases
With the maturity of GPS, wireless, and Web technologies, increasing amounts of movement data collected from various moving objects, such as animals, vehicles, mobile devices, and...
Zhenhui Li, Ming Ji, Jae-Gil Lee, Lu An Tang, Yint...