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» Patterns, Tools and Models for Interaction Design
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GG
2004
Springer
14 years 27 days ago
Rule Execution in Graph-Based Incremental Interactive Integration Tools
Abstract. Development processes in engineering disciplines are inherently complex. Throughout the development process, different kinds of inter-dependent design documents are creat...
Simon M. Becker, Sebastian Lohmann, Bernhard Westf...
ICECCS
2010
IEEE
153views Hardware» more  ICECCS 2010»
13 years 7 months ago
Patterns for Modelling Time and Consistency in Business Information Systems
Abstract— Maintaining semantic consistency of data is a significant problem in distributed information systems, particularly those on which a business may depend. Our current wo...
Jeremy W. Bryans, John S. Fitzgerald, Alexander Ro...
KBSE
2007
IEEE
14 years 1 months ago
A framework and tool supports for testing modularity of software design
Modularity is one of the most important properties of a software design, with significant impact on changeability and evolvability. However, a formalized and automated approach i...
Yuanfang Cai, Sunny Huynh, Tao Xie
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
14 years 13 days ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
IUI
2010
ACM
14 years 4 months ago
Evaluating the design of inclusive interfaces by simulation
We have developed a simulator to help with the design and evaluation of assistive interfaces. The simulator can predict possible interaction patterns when undertaking a task using...
Pradipta Biswas, Peter Robinson