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» Patterns, Tools and Models for Interaction Design
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CGVR
2006
13 years 9 months ago
Evolutionary Design of Virtual Plants
- This paper presents a technique of evolutionary design for plants in virtual worlds, inspired from Richard Dawkins' adaptive walks within the space of biomorph structures. T...
Stefan Bornhofen, Claude Lattaud
CW
2004
IEEE
13 years 11 months ago
3D Freeform Design: Interactive Shape Deformations by the Use of CyberGlove
This paper presents an approach to realize a tool for interactive and intuitive deformation of 3D shapes. The approach combines a fast algorithm for 3D free form deformation that ...
Masatake Sato, Vladimir V. Savchenko, Ryutarou Ohb...
UIST
2004
ACM
14 years 1 months ago
Topiary: a tool for prototyping location-enhanced applications
Location-enhanced applications use the location of people, places, and things to augment or streamline interaction. Location-enhanced applications are just starting to emerge in s...
Yang Li, Jason I. Hong, James A. Landay
IAT
2010
IEEE
13 years 5 months ago
An Interaction-Oriented Model of Customer Behavior for the Simulation of Supermarkets
Abstract--Since several years, great distribution firms implement more and more complex layout and shelf allocation strategies, so as to force empirical know-how to combine with Ar...
Yoann Kubera, Philippe Mathieu, Sébastien P...
AAI
2010
200views more  AAI 2010»
13 years 7 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...