Sciweavers

1009 search results - page 62 / 202
» Patterns, Tools and Models for Interaction Design
Sort
View
CADUI
2004
13 years 10 months ago
A Design Toolkit for Hypermedia Applications Based on Ariadne Development Method
The development process of hypermedia applications implies very specific problems mainly related, first, to the use of navigational structures, interactive behaviours and multimed...
Susana Montero, Camino Fernández, Juan Manu...
SIGGRAPH
2010
ACM
14 years 1 months ago
Geodesic patterns
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns...
Helmut Pottmann, Qixing Huang, Bailin Deng, Alexan...
ACMDIS
2006
ACM
14 years 2 months ago
The impact of pre-patterns on the design of digital home applications
Recent research suggests design pre-patterns, structured collections of evidence-based research and design knowledge, provide a useful resource for design activities in emerging a...
T. Scott Saponas, Madhu K. Prabaker, Gregory D. Ab...
AVI
2006
13 years 10 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon
TSE
2010
197views more  TSE 2010»
13 years 3 months ago
A Genetic Algorithm-Based Stress Test Requirements Generator Tool and Its Empirical Evaluation
Genetic algorithms (GAs) have been applied previously to UML-driven, stress test requirements generation with the aim of increasing chances of discovering faults relating to networ...
Vahid Garousi