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» Patterns, Tools and Models for Interaction Design
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OOPSLA
2010
Springer
13 years 7 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
CHI
2004
ACM
14 years 9 months ago
Studying cooperation and conflict between authors with history flow visualizations
The Internet has fostered an unconventional and powerful style of collaboration: "wiki" web sites, where every visitor has the power to become an editor. In this paper w...
Fernanda B. Viégas, Martin Wattenberg, Kush...
ATAL
2011
Springer
12 years 8 months ago
Specifying and applying commitment-based business patterns
Recent work in communications and business modeling emphasizes a commitment-based view of interaction. By abstracting away from implementation-level details, commitments can poten...
Amit K. Chopra, Munindar P. Singh
CHI
2005
ACM
14 years 9 months ago
Designing the world as your palette
"The World as your Palette" is our ongoing effort to design and develop tools to allow artists to create visual art projects with elements (specifically, the color, text...
Kimiko Ryokai, Stefan Marti, Hiroshi Ishii
IR
2006
13 years 8 months ago
A study of mixture models for collaborative filtering
Collaborative filtering is a general technique for exploiting the preference patterns of a group of users to predict the utility of items for a particular user. Three different co...
Rong Jin, Luo Si, Chengxiang Zhai