Sciweavers

72 search results - page 10 / 15
» Patterns and computer game design innovation
Sort
View
ISPAN
1996
IEEE
14 years 1 months ago
Design and evaluation of an environment APE for automatic parallelization of programs
In this paper, we have presented the design and evaluation of a compiler system, called APE,for automatic parallelization of scientific and engineering applications on distributed...
Vipin Chaudhary, Cheng-Zhong Xu, Sumit Roy, Jialin...
CHI
2010
ACM
14 years 3 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
IJMMS
2007
195views more  IJMMS 2007»
13 years 9 months ago
Berlin Brain-Computer Interface - The HCI communication channel for discovery
The investigation of innovative Human–Computer Interfaces (HCI) provides a challenge for future interaction research and development. Brain–Computer Interfaces (BCIs) exploit ...
Roman Krepki, Gabriel Curio, Benjamin Blankertz, K...
CHI
2006
ACM
14 years 9 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
DIGITALCITIES
2003
Springer
14 years 2 months ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...