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» Patterns and computer game design innovation
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HCI
2009
13 years 6 months ago
YVision: A General Purpose Software Composition Framework
Abstract. Expectations for the industry of Human Computer Interaction are much higher today than they were ten or even five years ago. Innovative solutions to sense and gather info...
Antão Almada, Gonçalo Lopes, Andr&ea...
ACMACE
2006
ACM
14 years 3 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr
HICSS
2002
IEEE
109views Biometrics» more  HICSS 2002»
14 years 2 months ago
Multi-settlement Systems for Electricity Markets: Zonal Aggregation under Network Uncertainty and Market Power
We analyze alternative market designs for a multisettlement system for electricity in which the resolution of the transmission network model is increased as time approaches real-t...
Rajnish Kamat, Shmuel S. Oren
ICDCS
2008
IEEE
14 years 3 months ago
PFC: Transparent Optimization of Existing Prefetching Strategies for Multi-Level Storage Systems
The multi-level storage architecture has been widely adopted in servers and data centers. However, while prefetching has been shown as a crucial technique to exploit the sequentia...
Zhe Zhang, Kyuhyung Lee, Xiaosong Ma, Yuanyuan Zho...
HPCA
2009
IEEE
14 years 9 months ago
Optimizing communication and capacity in a 3D stacked reconfigurable cache hierarchy
Cache hierarchies in future many-core processors are expected to grow in size and contribute a large fraction of overall processor power and performance. In this paper, we postula...
Niti Madan, Li Zhao, Naveen Muralimanohar, Anirudd...