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» Patterns and computer game design innovation
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KI
2008
Springer
15 years 4 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
IPPS
2002
IEEE
15 years 10 months ago
Compiler-Directed I/O Optimization
Despite continued innovations in design of I/O systems, I/O performance has not kept pace with the progress in processor and communication technology. This paper addresses this I/...
Mahmut T. Kandemir, Alok N. Choudhary
ICDCS
2010
IEEE
15 years 9 months ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
ICFCA
2009
Springer
16 years 9 days ago
Yet a Faster Algorithm for Building the Hasse Diagram of a Concept Lattice
Formal concept analysis (FCA) is increasingly applied to data mining problems, essentially as a formal framework for mining reduced representations (bases) of target pattern famili...
Jaume Baixeries, Laszlo Szathmary, Petko Valtchev,...
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
15 years 10 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen