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» Patterns and computer game design innovation
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KI
2008
Springer
13 years 7 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
IPPS
2002
IEEE
14 years 2 months ago
Compiler-Directed I/O Optimization
Despite continued innovations in design of I/O systems, I/O performance has not kept pace with the progress in processor and communication technology. This paper addresses this I/...
Mahmut T. Kandemir, Alok N. Choudhary
ICDCS
2010
IEEE
14 years 29 days ago
Existence Theorems and Approximation Algorithms for Generalized Network Security Games
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
ICFCA
2009
Springer
14 years 3 months ago
Yet a Faster Algorithm for Building the Hasse Diagram of a Concept Lattice
Formal concept analysis (FCA) is increasingly applied to data mining problems, essentially as a formal framework for mining reduced representations (bases) of target pattern famili...
Jaume Baixeries, Laszlo Szathmary, Petko Valtchev,...
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
14 years 1 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen